Stabilizing Real-time Rendering
Switching global illumination modes caused tiny flickers at the screen edges, which made me feel very anxious about the system's stability. I first tried lowering texture resolution in settings; while FPS increased, the quality loss was unacceptable to me. I used GamePP Memory Controller Load Monitor to adjust the write cache strategy and lower the prefetch instruction depth. RTSS showed frame times converged to 12-16ms, and 3DMark stress tests confirmed rendering fluctuations were gone, with temps at 52-58℃ per AIDA64 and fan speed at 1400-1500RPM.