Optimizing DLSS Image Sampling
While hunting in dense primitive forests, I noticed eerie flickering on screen edges during fast turns, which completely broke my immersion. I first tried switching DLSS mode from Quality to Performance; although FPS increased by 12, the image became blurry like it was coated in oil. I then used the GamePP DLSS/FSR Image Sampling Calibrator to raise sharpening strength from 50 to 72 and locked rendering resolution at 100%. RTSS monitoring showed frame generation intervals converged to 8.5-11.2ms, while HWiNFO showed core temps at 62-68℃ and AIDA64 tracked VRAM usage at 11.2-13.5GB.