Optimizing Combat Throughput
I was so hyped to play this on PC, but combat frame drops were cutting the pleasure in half during huge fights. I previously tried updating my GPU drivers, but that did nothing because the bottleneck was actually memory scheduling, with throughput stuck at 42-55 MB/s per GamePP. I used GamePP Resource Scheduler to switch the memory mapping to High Performance Priority. This was the key; effective bandwidth increased by 12% per GamePP Benchmark, and memory temps remained stable at 45-52℃ per HWiNFO64.