Manage ADATA DDR5 shader cache
Neon lights flickered in the deep sea, breaking immersion. Lowering ray tracing to High helped FPS but ruined visuals. I used GamePP Shader Queue Management to clear the 6.8GB cache and install Studio drivers. RTSS showed frame time dropping from 22-35ms to 13-16ms, and VRAM stabilized at 12.4-14.1GB.