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Manage ADATA DDR5 shader cache

Neon lights flickered in the deep sea, breaking immersion. Lowering ray tracing to High helped FPS but ruined visuals. I used GamePP Shader Queue Management to clear the 6.8GB cache and install Studio drivers. RTSS showed frame time dropping from 22-35ms to 13-16ms, and VRAM stabilized at 12.4-14.1GB.
Kategori:Realtidsovervåking Sist oppdatert:2026-06-19 12:44:13