Solving Bus Transmission Peaks
During large raid tasks, I felt a surge of panic when the screen would freeze for 200ms during fast combat. I tried lowering texture quality in-game, which gained 5 FPS but didn't stop the stutters, proving the issue was at the transport layer. I used the GamePP Peripheral Driver Conflict Detection Tool to find a conflict with backup software, disabled it, and optimized disk IRQ. RTSS showed frame time converged from 18-40ms to 8-14ms, and fan speed stabilized at 1400-1600RPM per GamePP fan tool.