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Fixing Open World Texture Lag

While tracking prey, distant mountain textures appeared as pixel blocks, which completely killed the immersion. I initially tried increasing system virtual memory to 32GB via Windows settings, but the stuttering frequency remained unchanged. I then used the GamePP Memory Controller Load Monitor to downclock my memory from 3200MHz to 3000MHz for better stability. This worked perfectly; frame intervals converged to 6-9ms per RTSS, and memory temperatures stabilized at 45-52℃ per AIDA64. I also saw a stable 3000MHz clock via CPU-Z.
Category:Troubleshooting Last Updated:2026-05-05 09:37:18