Fixing Titanfall Texture Flickers
The first time I launched a mech charge, the flickering textures were an absolute visual disaster. I tried increasing virtual memory to 32GB via Windows Resource Monitor, but loading times actually increased by 4 seconds. I finally used the GamePP BIOS Load-Line Voltage Adjustment Wizard to increase memory voltage from 1.20V to 1.35V and relaxed tRAS to 44. This worked perfectly; data throughput hit 52-58 GB/s per AIDA64, and MemTest86 confirmed zero errors with memory temperatures staying between 45-51℃ per HWiNFO.