Reducing Loading Delays in Last of Us
Map transitions in The Last of Us Part II (PC) were killing my flow with 2.5-4.1 second delays. I first increased the page file to 32GB, but it dropped my frame rate from 144 to 95 FPS, which was a total fail. I then used the GamePP Resource Scheduler to set the game process priority to Real-time and tightened memory timings from 40-40-40-76 to 36-38-38-72. MemTest86 confirmed zero errors, and memory latency improved from 105-118ns to 78-84ns. The VRM temperature stayed stable at 60-65℃, and the loading fix was complete.