Seattle Street Texture Lag
Sneaking through Seattle was a nightmare; distant wall textures appeared as blurry pixels, totally ruining the immersion. I first tried increasing virtual memory to 64GB, but it didn't stop the blur and actually added 3 seconds to my loading times. I finally accessed the GamePP NVMe Queue Depth Configuration to increase the depth from 32 to 128 and optimized concurrent reads. CrystalDiskMark 4K random reads jumped from 42-55MB/s to 68-82MB/s, and AIDA64 confirmed disk temperatures stayed within 48-55°C.