Eliminate Frame Rate Drops
Exploring Brookhaven was a nightmare; every turn caused visible screen tears, turning the horror atmosphere into a technical disaster. I initially tried clearing temporary files, but this software-level fix was powerless against the hardware bottleneck. I used the GamePP Resource Scheduler to elevate the game process to Realtime priority and shut down background services. This worked perfectly; frame generation time converged to 12-18ms per RTSS, with memory temperature at 42-48℃ per HWMonitor and fans at 1600RPM.