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Dying Light 2 Shader Cache Cleanup

Neon lights in Night City flickered badly, ruining the vibe. I tried lowering RT to High, but it killed the aesthetic. I used DDU to clean install NVIDIA Driver 560.94 and used the GamePP Shader Compilation Queue Manager to clear the 6.8GB cache. RTSS showed frame time dropping from 22-35ms to 13-16ms. HWiNFO confirmed GPU temps at 58-64°C and VRAM usage at 12.4-14.1GB. This set of steps ensures a smooth, artifact-free visual experience.
Category:Real-time Monitoring Last Updated:2026-06-09 14:58:44