Open World Frame Sync Guide
Sprinting through the open world was a nightmare; horizontal tears ripped across my screen, making it nearly impossible to aim. I tried forcing V-Sync in the driver panel, but the resulting input lag made my controls feel like walking through mud. To solve this, I used the GamePP Frame Time Analyzer to lock the frame ceiling at 60 FPS and tuned the sync offset. Frame generation time converged to 16.1-17.3ms per RTSS, while GPU temps stayed at 62-68℃ per MSI Afterburner and clocks hit 2400-2550MHz per GPU-Z.