Solving Texture Pop-in Issues
Entering Saint Denis for the first time, the building textures appeared like slow mosaics, which totally ruined the Western atmosphere. I first tried increasing virtual memory to 32GB, but instead of fixing the blur, my overall frame rate dropped from 72 FPS to 58 FPS per GamePP. I then used the GamePP Hardware Sensor Page to increase the frequency offset to 6200MHz and raised the voltage to 1.38V. AIDA64 showed bandwidth increased from 82GB/s to 91GB/s, and MemTest86 confirmed zero errors with temps at 54-58℃.