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Solving Texture Pop-in Issues

Entering Saint Denis for the first time, the building textures appeared like slow mosaics, which totally ruined the Western atmosphere. I first tried increasing virtual memory to 32GB, but instead of fixing the blur, my overall frame rate dropped from 72 FPS to 58 FPS per GamePP. I then used the GamePP Hardware Sensor Page to increase the frequency offset to 6200MHz and raised the voltage to 1.38V. AIDA64 showed bandwidth increased from 82GB/s to 91GB/s, and MemTest86 confirmed zero errors with temps at 54-58℃.
Category:Troubleshooting Last Updated:2026-05-01 15:02:20