Optimizing Core Scheduling

Facing large crowds in Saint Denis, the screen suffered 0.5s deadlocks, causing severe frustration during high-precision physics calculations. I tried disabling E-Cores in BIOS, which reduced fluctuations but dropped overall multi-threaded performance by 15%, a helpless trade-off. I used the GamePP Resource Scheduler to force the game process to Realtime priority and locked physics threads to P-cores. RTSS showed frame times converged to 11-15ms, and AIDA64 confirmed CPU temperatures at 72-78℃. Hardware Monitor showed memory at 42-48℃.
Category:Troubleshooting Last Updated:2026-04-21 11:14:16