Fixing scheduling issues on Gigabyte RTX 5060 AERO OC?

Having your frames tank from 120 to 60 in the middle of a fast-paced fight is an absolute nightmare. The Gigabyte RTX 5060 AERO OC was hitting transient voltage dips around 1.0V when rendering specific particle effects, causing the clock to bounce between 2100-2500 MHz and creating those jarring stutters. I tried enabling FSR first, which gave me 15 more frames but made the edges look like a jagged mess—completely unacceptable. I ended up going into the driver settings, applying a manual +50mV core voltage offset, and locking the minimum frequency at 1900 MHz to kill the scheduling latency. AIDA64 showed temps climbing from 68℃ to 74℃, but the frame drops vanished. I actually had one crash ten minutes into the game after the first voltage bump, until I backed off the max clock by 50 MHz to stabilize it. Memory temps are holding steady at 62-68℃. The frequency curve is finally flat, and the gameplay is smooth as silk.
Category:AI Filters Last updated:April 3, 2026 8:56 PM