Stop R6 Siege Texture Glitches
During a breach, wall textures suddenly flickered with massive color blocks, which completely messed up my pre-aiming and felt incredibly frustrating. I initially tried updating to the latest official NVMe drivers; while sequential speeds improved, the random read latency fluctuations remained severe. I used the GamePP Peripheral Driver Conflict Detection Tool to disable three redundant background services and optimized the I/O queue. RTSS monitoring showed frame generation intervals converged from 8-35ms to a stable 7-12ms, while HWMonitor confirmed storage driver temperature at 42-50℃ and I/O Wait Peak at 18-32ms via GamePP Analyzer.