Eliminate Base Construction Lag
Whenever my base grew to over thirty Pals, the screen developed a weird twitch, with frame times jumping 12-45ms per RTSS. I tried forcing the pump speed to 100% in the software, but it only created a piercing resonance noise without fixing the stutters. I switched to the GamePP Resource Scheduler to drop the cooling software's priority to 'Low'. This flattened the frame time curve to 11-14ms per RTSS, while water temperatures remained stable at 32-35℃ per HWInfo and CPU at 68-74℃ per AIDA64.