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Eliminating Random Stutters

I felt a surge of anxiety during stealth missions whenever the screen violently twitched while turning the camera. I tried increasing virtual memory to 32GB, but it didn't help and actually dropped my overall FPS by 8 per RTSS. I then used the GamePP NVMe Queue Depth Configurator to set read priority to maximum and optimize the I/O scheduling algorithm. RTSS monitoring showed frame generation time stabilized from 15-42ms down to 11-15ms, and GamePP verified I/O response time dropped to 0.8-1.2ms, while HWiNFO showed temps at 54-62℃.
Category:Real-time Monitoring Last Updated:2026-05-11 13:46:52