Optimizing Thread Scheduling
During complex galactic campaigns, the screen would twitch every time massive particle effects appeared, which was incredibly annoying. I tried enabling 'Ultimate Performance' in the Windows Power Plan, but while P-Core clocks rose, the scheduling conflict remained. I accessed the GamePP Resource Scheduler to lock the main process to P-Cores and disabled background services. RTSS showed frame times converged to 13-16ms from 18-42ms, and AIDA64 tracked CPU temps at 68-75℃. It's finally a buttery smooth experience, a total fix