Stabilize Ray-Tracing RAM
While building a massive ray-tracing city, my screen suddenly froze, causing me to lose architectural data, which was incredibly frustrating. I first tried reducing the render distance to lower the load; while FPS increased, the occasional checksum errors persisted. I then used the GamePP BIOS Load-Line Voltage Adjustment Guide to set LL to L3 and lock Vdimm at 1.35V per HWiNFO. Frame time converged to 12-18ms per RTSS, and MemTest86 confirmed zero errors while VRM temps hit 65-72℃ per AIDA64.