Eliminating Texture Flickering
While exploring the Citadel, I saw eerie color overflows and tearing on metallic surfaces, which completely broke my immersion. I initially tried lowering the anti-aliasing level; although I gained 10 FPS, the jagged edges were severe, making me realize the issue was rooted in the cache. I used the GamePP Shader Compilation Queue Manager to wipe 5.4GB of redundant cache and installed Studio drivers. The result was instant. 3DMark benchmarks confirmed the errors were gone, with VRAM stable at 9.2-11.5GB per GPU-Z and temps at 62-67℃ per HWInfo.