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Optimizing Galaxy Map Loading

Traveling between planets, distant building textures emerged slowly like pixel blocks, creating a lethal sense of lag. I initially tried increasing the page file size to 64GB, but instead of reducing latency, the overall frame rate dropped from 88 to 62 fps via GamePP Sensor. I used GamePP NVMe Queue Depth Configuration to raise the depth from 32 to 128 and optimized the I/O read/write weight. RTSS showed frame time fluctuations converged from 18-120ms to 13-24ms, and AIDA64 confirmed temperature at 42-50℃.
Category:Troubleshooting Last Updated:2026-05-05 16:56:06