Optimizing VRAM Allocation
Observing mechanical creatures in the Forbidden Forest, the blurriness from delayed texture loading was simply desperate. GPU-Z showed VRAM usage peaking at 7.6-7.9GB, causing 120ms latency. I initially tried lowering the Ambient Occlusion level; although FPS increased by 4, the blurriness of distant mountains remained, leaving me feeling powerless. I enabled the GamePP Resource Scheduler to elevate the game's VRAM priority to the highest level. Frame generation time finally converged to 15-21ms per FrameView, and core temps stayed at 68-74℃ per AIDA64. This is the ultimate fix