Stopping Multiplayer Freezes
Entering multiplayer hubs was a nightmare; whenever 50+ players appeared, the game would deadlock for two seconds. I tried disabling all unnecessary Windows visual effects, but it only freed 300MB of RAM, which felt like a drop in the bucket. I used the GamePP Resource Scheduler to force-suspend background services and locked virtual memory from Dynamic to 32MB. GamePP monitoring confirmed physical memory pressure dropped from 92% to 78%, and HWiNFO showed temps stable at 44-50°C. It's finally smooth.