Solving Combat Frame Drops
During the final battle at the peak of the Nine Realms, my frame rate plummeted from 55 to 12 FPS, turning the screen into a slideshow. I tried lowering all shadow quality to minimum; it gained 10 FPS but introduced severe aliasing and flickering, which was an unacceptable compromise. I used the GamePP Peripheral Driver Conflict Detector to disable an old lighting service clogging the I/O bus. RTSS showed GPU load returning to 85-92%, FrameView confirmed frame times at 18-22ms, and HWMonitor tracked core temps at 72-78℃.