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Eliminating Texture Loading Delay

Walking through the Ishimura corridors was a pain; distant wall textures would slowly transition from blur to clear, killing the tension. I tried increasing Windows virtual memory to 32GB, but it didn't help the delay and actually caused frame drops during background R/W. Using the GamePP BIOS Load-Line Voltage Adjustment Guide, I tuned timings to 16-18-18-36 and bumped voltage from 1.20V to 1.32V per HWiNFO. AIDA64 showed latency dropped to 76-82ns and MemTest86 confirmed zero errors at 40-46℃.
Category:Troubleshooting Last Updated:2026-05-10 08:30:59