Underwater City Freeze Fix
Navigating the underwater city was a nightmare as the screen would freeze for 0.1 seconds, creating a jarring lack of continuity. I tried increasing virtual memory to 32GB, but this didn't stop the stutters and actually dropped my overall frame rate by 10 FPS. I then used the GamePP BIOS Load-Line Voltage Wizard to fine-tune the memory voltage to 1.38V per HWiNFO64 and optimized tRFC timings. Memory latency converged to 74-82ns per AIDA64, and MemTest86 confirmed zero errors over three scans.