Banishers Screen Tearing and Driver Conflict
Exploring ghost zones in Banishers: Ghosts of New Eden was ruined by severe screen tearing on my Gigabyte GeForce RTX 5070 Ti AERO OC 16G Snow Eagle. I tried increasing the page file size to 32GB, thinking it was a memory bottleneck, but it dropped my frame rate from 144 to 95 FPS without fixing the visual glitches. That was a dead end. I switched to using GamePP Shader Compilation Queue Manager to clear the bloated 6.2GB shader cache and set V-Sync to 'Use Game Setting' in the NVIDIA Control Panel. This resolved the resource contention between the driver and capture services. RivaTuner now confirms my frame time is stable at 7-12ms, down from the previous 10-25ms spikes.