GamePP Frequently Asked Questions - Professional Hardware Monitoring Software FAQ Knowledge Base

The screen gets these weird horizontal breaks whenever I flick the camera quickly, and at 4K, it's honestly nauseating. Looking at the logs, the Sapphire RX 9070 XT drivers had a 2-5ms sync offset while handling FreeSync, meaning the refresh rate and frame delivery were completely out of whack. I tried turning on V-Sync in-game, but that pushed my input lag over 40ms—it felt like I was playing in mud, which is a hard pass. I eventually updated to the latest Beta drivers, disabled 'Fullscreen Optimizations' in the .exe properties, and switched the sync mode to 'Enhanced'. In RivaTuner, the frame intervals dropped from 11-30ms down to a clean 8-12ms, and the tearing vanished. I did hit a snag where the PC black-screened and rebooted during the first launch after the update, but a fresh chipset driver install sorted it. GPU temps are now hovering between 62-68℃ and the frame comparison tool shows signals are perfectly aligned, with VRAM staying at 58-63℃. Last updated onFebruary 16, 2026 9:00 AM.

Out of nowhere, my PC started sounding like a power drill, which completely killed the vibe of a quiet drive through the countryside. The default PWM curve on the DeepCool AK500 is way too aggressive between 60℃ and 70℃, causing the RPM to bounce frantically between 800 and 1800. It was honestly maddening. I tried switching my Windows power plan to Power Saver, but that locked my CPU at 2.2 GHz and caused massive frame drops—definitely not the way to go. I went back into the BIOS fan control, split the speed steps into five distinct zones, and added a 2-second response delay for anything under 65℃ to filter out those annoying temp spikes. Using a decibel meter, the noise dropped from a fluctuating 42dB to a smooth 32-35dB. I did have a moment of panic when the fan stopped spinning entirely after adjusting the start-up voltage, but bumping it to 1.1V solved it. CPU temps are now a stable 68-74℃, and after three hours of driving, the noise is gone. Memory temps stayed around 58-63℃, so no heat soak issues. Last updated onMarch 7, 2026 3:21 PM.

That feeling of gliding across the open plains is finally back. Before this, every time I made a sharp turn, I'd see these tiny, annoying micro-tears in the image. The Onda 9D4-DVH was struggling with the massive texture streaming of the Remastered version, with the PCIe bus bouncing erratically between 40% and 85% utilization, creating 10-22ms of GPU data latency. I tried enabling Low Latency Mode in the NVIDIA drivers, which gave me a measly 3 FPS boost but did absolutely nothing for the tearing—it was clear the issue was deeper in the hardware. I dove into the BIOS and forced the PCIe slot from 'Auto' to 'Gen3' and slammed the latest chipset drivers. In-game, the transitions became seamless. It wasn't without hiccups; the system failed to detect my GPU twice after the change, and I had to reseat the card to get it to post. Now, the board stays cool at 48-55℃, and the bandwidth is consistent. Total relief. Last updated onFebruary 16, 2026 6:13 PM.

My frame rate was tanking from 120 FPS down to 45 FPS during stealth infiltrations, and that kind of jank is lethal when you're trying to be precise. The PCcooler RT500 Digital was hitting a thermal saturation point between 85°C and 92°C, forcing the CPU to throttle every 10ms. I tried enabling power-saving mode to cool things down, but that just capped me at a miserable 30 FPS, which was a complete non-starter. I ended up redesigning my case airflow, cranking the intake-to-exhaust ratio to 1.5x and setting the BIOS fans to full blast. Monitoring via RTSS showed temps dropping from 92°C to a much healthier 68°C - 74°C, killing the clock instability. I actually realized halfway through that my top filters were clogged with dust, and cleaning them was the real game-changer. Now the chip is breathing easy. Three consecutive Cinebench R23 loops confirmed zero throttling, with memory temps holding steady at 58°C - 63°C. Last updated onFebruary 26, 2026 8:25 PM.

Whenever I entered a new area, the game would freeze for about 0.4 seconds. In a fast-paced fight, that kind of hitching is absolutely lethal. Looking at my logs, memory latency was jumping between 82-105ns, meaning the CPU was just sitting there waiting for data. I tried increasing the page file to 32GB first, but that actually made the stuttering 12% worse—a complete waste of time. I went into the BIOS, switched the primary timings from Auto to 16-18-18-38, and pushed the DRAM voltage from 1.2V to 1.35V. After that, latency stabilized between 72-76ns and the freezes vanished. I did run into two BSODs right after the change, but loosening the tRAS from 38 to 42 fixed it. VRM temps stayed around 55-60℃. I ran four passes of MemTest86 and got zero errors, with the sticks staying at 55-60℃. It's finally playable. Last updated onFebruary 17, 2026 6:10 PM.

Back to Top