GamePP Frequently Asked Questions - Professional Hardware Monitoring Software FAQ Knowledge Base

The screen tearing when turning quickly was unbearable, and in VR, it was a straight-up disaster for my stomach. Looking at the logs, the Kingston HyperX Fury DDR3 1866 was having a meltdown with the memory controller voltage jumping between 1.5V and 1.6V, causing frame times to spike between 25 - 42 ms. I tried bumping the virtual memory to 16 GB, but that just created a disk I/O conflict and made the stuttering even worse, which was incredibly frustrating. I went back into the BIOS and manually locked the DRAM voltage at 1.65V, while tightening the primary timings from 10-10-10-30 to 9-11-11-28. AIDA64 showed the read latency dropping from 88 ns to about 72 - 76 ns. I had a couple of random reboots at first, but bumping the SoC voltage to 1.1V stabilized everything. Memory temps are sitting at 45 - 52℃ and it's rock steady now. Last updated onMarch 13, 2026 9:08 AM.

Night City looked gorgeous with path tracing, but the weird rhythmic hitching made the whole experience feel glitchy. Looking at the specs, the default timings on my MSI PRO B760M-A (18-22-22-42) were creating random latency spikes of 12-18ns when handling massive ray tracing datasets. My first instinct was to just turn on Frame Generation, but that was a disaster—it pushed my input lag up to 60ms, making the controls feel like I was wading through mud. I couldn't stand it, so I went into the BIOS Memory Advanced settings and manually tightened the primary timings to 16-20-20-38, while upping the DRAM voltage from 1.2V to 1.35V. Using RTSS for frame time analysis, I saw the interval drop from a chaotic 22-45ms swing down to a consistent 13-17ms. It wasn't a smooth ride; I hit three consecutive Blue Screens of Death during the first few attempts until I loosened the tRAS from 38 to 42. Now, memory temps sit between 48-54℃ and AIDA64 shows zero errors. It's finally playable, although the RAM stays around 54℃ which is a bit higher than I'd like. Last updated onMarch 22, 2026 9:28 AM.

Every time I flicked the camera quickly, there was this sickening 'sticky' feeling to the movement—absolutely unacceptable for a stealth game where precision is everything. Digging into the logs, I found the memory controller on my AMD Ryzen 7 9700X was drifting in auto mode, causing memory latency to bounce between 88ns and 112ns. I tried bumping the virtual memory to 32GB as a quick fix, but the 1% lows were still hovering around 45 FPS; software tweaks are useless when the hardware is fighting itself. I went back into the BIOS, killed the auto-overclocking, and hard-locked the RAM frequency at 5200 MHz with manual timings of 36-36-36-76. Checking the RTSS frame time graph, the jagged spikes flattened out instantly, and my minimums jumped from 45 FPS to 62 FPS. I did run into a couple of BSODs early on, but bumping the RAM voltage from 1.2V to 1.35V sorted it out. RAM temps are now 44-50℃ and the southbridge is at 56-62℃. Ran four passes of MemTest86 with zero errors, and the system feels snappy. Last updated onMarch 30, 2026 5:38 PM.

The system would just reboot without warning, which is incredibly frustrating when you've spent hours building a settlement. I checked HWMonitor and found the VRM section on the Maxsun MS-Challenger B850M-K was hitting 95-102℃ under load, triggering the thermal throttle and slashing my CPU clocks. At first, I tried underclocking the CPU cores, but the simulation speed became painfully slow—it felt like the game was running in slow motion. Instead, I flipped my case fans for better airflow, cranked the front intake to 1500 RPM, and locked the CPU power limit (PL1/PL2) to 125W in the BIOS. This dropped the VRM peak temps from 102℃ down to a manageable 78-84℃, and the crashes stopped dead. I had some weird boot delays right after the change, but a BIOS update cleared that up. Now the CPU stays around 65-72℃ and the whole experience is rock steady. Last updated onMarch 12, 2026 10:04 AM.

I was seeing these aggressive horizontal tear lines across the screen, and it made the combat feel completely disjointed. Looking at the logs, the default drivers for the Gigabyte RTX 5060 Gaming OC had a random sync offset of 4-8 ms when pushing 144 Hz. My first instinct was to turn on V-Sync in-game, but that was a disaster—input lag spiked to 50 ms, and it felt like I was playing in molasses. I ended up doing a clean wipe with DDU, installed the latest game-ready drivers, and cranked the Low Latency Mode to 'Ultra' in the NVIDIA Control Panel. Checking RTSS, the frame time jitter dropped from a wild 11-25 ms range down to a rock-solid 6.8-8.2 ms, and the tearing just vanished. I did notice some slight micro-stutters right after enabling Ultra mode, but that went away once I set the Power Management Mode to 'Prefer Maximum Performance.' The GPU stayed between 62-68℃ with the fans at 1600 RPM. Everything is finally aligned, though the coil whine is a bit more noticeable now. Last updated onApril 6, 2026 5:26 PM.

Back to Top