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Ray Tracing Visual Stability

Walking through Novigrad with Ray Tracing on, distant building textures would flicker weirdly, making me feel incredibly anxious. I first tried lowering shadow quality in the game settings; although FPS increased by 8 per RTSS, the flickering persisted. I used the GamePP Resource Scheduler to set the game's memory paging priority to High and optimized CPU cache prefetch. RTSS showed frame times converged to 16-22ms, and AIDA64 confirmed memory temperatures stable at 48-54℃.
Category:Real-time Monitoring Last Updated:2026-05-20 17:08:27