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TLOU II Rendering Error Fix

Nighttime combat in The Last of Us Part II (PC) was ruined by color bleeding. My Sapphire METAL Alloy Pulse RX 9070 XT 16G had path tracing errors. I lowered ray tracing to High, but the visual quality drop was unacceptable. I used GamePP DLSS/FSR Image Sampling Calibrator to increase FSR Sharpening from 40 to 65 and set render resolution to 100%. RivaTuner showed frame time dropping from 18-28ms to 12-15ms. HWiNFO confirmed 58-64℃ temps. This set the perfect balance.
Category:Real-time Monitoring Last Updated:2026-07-20 21:40:51