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Solving Way of the Hunter Freezes

While stalking through the vast forest, every time I turned around, the screen would freeze for a full second, creating a sense of desperation. I tried closing all background programs, but only freed 300MB of space and the stuttering frequency barely changed, making the effort feel futile. I then accessed the GamePP Resource Scheduler and manually set the virtual memory to a fixed 16GB on a high-speed NVMe partition. RTSS monitoring showed frame times dropping from 30-120ms to 25-40ms, with memory temperatures at 36-42℃ per HWiNFO and physical RAM usage hitting 8GB per AIDA64.
Category:Real-time Monitoring Last Updated:2026-06-03 12:51:50