Finding the sweet spot between sampling frequency and CPU overhead

Looking at disk report 2026-015, I used FPS Monitor and saw the frame time graph looking like a jagged mountain range. I dove into the AIDA64 sensor panel and found the controller temp staying between 56℃ - 61℃, with write bandwidth peaking at 3.4GB/s - 4.0GB/s. I tried setting the sampling interval to 1s, but the software itself started eating too much CPU, making the game even laggier. Once I bumped it to 2s, CPU usage dropped by about 10%. I verified with RTSS that the frame curve finally flattened out and the tearing stopped. However, because of how the game handles streaming, you still get these brief hitches during high-speed flight. It's just a broken part of the current build.
Category:Real-time Monitoring Last updated:March 5, 2026 2:26 PM