Should I adjust virtual memory for Splinter Cell Remake stutters?
Every time my character stepped from the shadows into the light, the game would hitch violently, which was honestly making me anxious. Even though the Zotac GeForce RTX 5060 Ti 16GB XGAMING has plenty of VRAM, the shader compilation queue was backing up in the background, causing frame times to jump from 12ms to a massive 48ms. I wasted time trying to bump my virtual memory up to 64GB, but that did absolutely nothing for VRAM scheduling and actually made the stutters worse—a total waste of effort. I eventually went into the NVIDIA Control Panel, manually set the Shader Cache Size to 10GB, and switched Power Management to 'Prefer Maximum Performance'. Monitoring with RTSS, the frame times finally leveled out between 13-16ms. I did notice that the initial game load took about 30 seconds longer after the cache change, but a quick reboot and full shader pre-comp fixed it. VRAM is sitting at 11.2-13.5GB and temps are 65-71℃. The response time now feels instant, though the initial setup was a pain.