Clearing Spider-Man Shader Cache Errors
In a neon nightclub, Path Tracing caused bizarre color overflow and tearing, ruining the vibe. I lowered RT to High, but the lighting quality suffered too much. I used DDU to clean install the driver and GamePP Shader Compilation Queue Manager to clear 6.8GB of cache. RTSS showed frame times improving from 22-35ms to 13-16ms. GPU-Z tracked VRAM usage at 12.4-14.1GB, and HWiNFO logged fan speeds at 1400-1600 RPM. This finally set the visual fidelity where it should be.