Clear Shader Compilation Backlog
Night battles in Remnant II were ruined by color bleeding and tearing with Path Tracing enabled. I tried lowering RT settings, which gained 15 FPS but looked terrible, and a standard driver update took forever. I used GamePP Shader Compile Queue Manager to clean install NVIDIA Studio Driver 560.94 and cleared the 6.8GB shader cache. RTSS showed frame times converging from 22-35ms to a smooth 13-16ms. GPU-Z confirmed VRAM usage stabilized at 12.4-14.1GB, and the visual artifacts are finally gone.