Fix Ratchet & Clank Shader Lag
In the Rift area, neon lights flickered and tore the screen. It was painful. I lowered ray tracing from Path Tracing to High, gaining 15 FPS but ruining the visuals. I hated that compromise. I used DDU to clean uninstall the driver, installed the Studio driver, and cleared the 6.8GB shader cache via GamePP Shader Compilation Queue Manager. RTSS showed frame time dropping from 22-35ms to 13-16ms. GPU-Z confirmed VRAM usage at 12.4-14.1GB. My Asgard Bragi II DDR5 6800 32GB (2×16GB) runs perfectly now.