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Optimizing CPU Thread Priority

During fast-paced offensive transitions, the screen would freeze for 0.2 seconds, creating a disjointed experience that made me very anxious. I tried lowering shadow quality in-game; while FPS increased, the scheduling latency remained, making the fix feel superficial and frustrating. I used the GamePP Resource Scheduler to elevate the game process priority to Realtime. RTSS confirmed frame times stabilized at 4-8ms, HWiNFO showed CPU temperature maintained at 62-68℃, and AIDA64 measured scheduling latency dropping to a steady 12-18ms range.
Category:Real-time Monitoring Last Updated:2026-05-24 18:04:16