Fix Texture Sampling Delay
While building RTX structures, I noticed a 15-28ms sync delay per RTSS, making block edges look blurry and soft, which was incredibly frustrating. I tried switching DLSS to Balanced mode, but the blurriness only worsened, leaving me anxious about my visual precision. I used the GamePP DLSS/FSR Calibrator to increase sharpening intensity from 50 to 75 and locked resolution to 100%. RivaTuner showed a massive increase in effective pixels, and AIDA64 confirmed memory temperature stayed at 45-51℃. The image is now crisp.