Eliminating Combat Frame Drops
During high-intensity combos, a subtle tearing occurred, creating a sense of discontinuity that was jarring in HD. I tried increasing virtual memory to 32GB, but it didn't alleviate the stutter and actually slowed down overall responsiveness, leaving me anxious. I opened the GamePP Resource Scheduler, set the process priority to Realtime and enabled Low Latency memory scheduling. RTSS monitored frame generation time converging to 8-12ms from 12-28ms, and AIDA64 confirmed memory temperature stable at 49-53℃.