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Phantom Brigade Texture Fix

During high-speed combat close-ups, FSR rendering made character clothing textures look like plastic, which was especially noticeable at 4K. I tried switching FSR from Quality to Balanced mode; while FPS increased by 12, the blurring worsened, making me feel anxious. I accessed the GamePP DLSS/FSR Image Sampling Calibrator, raised the sharpening intensity from 50 to 72-75, and locked the resolution to 100%. RivaTuner showed frame generation time at 6.2-8.5ms, and HWiNFO confirmed GPU temperature stable at 58-64℃, restoring the high-frequency detail I needed.
Category:Real-time Monitoring Last Updated:2026-05-12 11:51:07