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Solving VRAM Overflow Issues

I felt totally robbed of immersion while speeding through the desert; VRAM usage spiked from 6.2GB to 7.9GB per GPU-Z, causing jarring screen tearing. I first tried enabling virtual VRAM extension in the driver, but it failed to stop the stuttering and actually dropped my average FPS from 55 to 42. I then used the GamePP Resource Scheduler to set the game's VRAM priority to maximum and optimized background cache release. Frame generation time finally converged to 16-19ms per FrameView, with core temperatures stable at 72-78℃ per AIDA64.
Category:Software Usage Last Updated:2026-04-30 16:17:41