Fix Fast Action Tearing
In Phantom Blade Zero, micro-second delays are amplified into obvious screen tearing, which made me feel extremely anxious during combat. I tried enabling V-Sync in the GPU driver, but it increased input lag to over 30ms per RTSS, which was an unacceptable sacrifice of feel. I used the GamePP Frame Time Analyzer to identify a 4-7ms sync deviation and set the memory controller to High Performance synchronization mode. RTSS monitoring confirmed the frame generation interval stabilized between 8.2-9.5ms with memory temps at 48-54℃ per AIDA64 and fans at 1500-1700RPM.