Reducing Texture Latency
I was so excited when the galaxy jumps finally became smooth; previously, textures would blur for half a second, with GPU-Z showing 150 queued instructions. I first tried increasing the VRAM cache size in the driver, but this resulted in nightmare-inducing flickering colored blocks. I used the GamePP Resource Scheduler to set the game process to Realtime priority and stripped away all background overlays. FrameView confirmed texture load latency dropped from 110ms to 40-50ms, and AIDA64 showed core temps stable at 62-68℃.