Fixing I/O Blocking Frame Drops
Facing high-difficulty Bosses, I worried that storage read latency would cause me to lose critical frames during dodges. It's stressful when a stutter kills a run. I first tried lowering the maximum read/write power in the driver panel; temperature dropped 5℃, but loading time actually increased by 3 seconds. I then used GamePP NVMe Queue Depth Configuration to set the queue to 1024 and enabled write cache flush. Frame time converged to 12-18ms per RTSS, read speed hit 95MB/s via CrystalDiskMark, and temps were 48-56℃ per HWMonitor.