Resolve Thread Scheduling
In the final circle against multiple squads, my FPS would plummet from 144 to 60 without warning, making aiming nearly impossible. I tried lowering the in-game model quality, but enemies became pixelated blocks, which made me very anxious. I used the GamePP Power Plan Switcher to lock the system in High Performance mode and maximized scheduling weight. RTSS showed frame times stabilized at 7-11ms, and AIDA64 monitored CPU peaks at 92℃ with fans at 2200RPM.