Fixing Mass Effect Rendering Errors with Samsung 990 PRO
The neon lights in the space station were bleeding and flickering, ruining the vibe. I checked GPU-Z and saw VRAM usage at 12.4-14.1GB, but the shader cache was bloated. I tried lowering Ray Tracing to High, but the visual loss was unacceptable. I needed a proper fix. I used DDU to clean install the Studio driver, then used GamePP Shader Compile Queue Manager to wipe the 6.8GB shader cache. RTSS monitoring showed frame times dropping from 22-35ms to 13-16ms. GPU-Z confirmed temps at 58-64℃ and fan speed at 1400-1600 RPM.