Fixing telemetry delay issues in Marvel's Spider-Man 2

The lag is blatant during high-action combat. According to sampling report 2025-MON-12, the default 2000ms refresh rate is far too sluggish to capture transient spikes. I weighed two options: bumping software priority or slashing the polling interval. I opted for the latter, manually changing the HWiNFO sensor polling to 500ms. The resulting telemetry latency dropped from 1.2s to under 0.5s, aligning the data peaks perfectly with the in-game stutters. This costs about 2% extra CPU overhead, which is a fair trade for accuracy. Watching those numbers snap in real-time sent a genuine shiver down my spine.
Category:Real-time Monitoring Last updated:March 19, 2026 11:27 AM