Why is my Vastarmor Radeon RX 9060 XT stuttering in Marvel Rivals?

In the middle of a chaotic team fight, the game would just freeze for half a second—an absolute nightmare for a competitive shooter. Even with the Vastarmor Radeon RX 9060 XT 16GB OC Black Alloy's huge VRAM, the shader compilation queue was getting backed up, causing GPU usage to swing wildly between 40% and 98%. I tried enabling Low Latency mode in the driver, but while the input felt slightly better, the freezes stayed, which was honestly infuriating. I ended up using DDU to wipe the drivers completely, installed the latest Beta build, and manually nuked 4.2GB of old shader cache files. Monitoring via RivaTuner showed the frame times converging from a jagged 16ms - 55ms to a smooth 11ms - 14ms. Just a heads up: the first launch after clearing the cache took three times longer than usual while it re-compiled everything. VRAM usage stabilized at 9.4GB - 11.2GB with core temps at 62℃ - 67℃. The game finally feels snappy, and the input lag is gone, though Beta drivers can be a gamble.
Category:Real-time Monitoring Last Updated:2026-05-16 17:40:20